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Orx engine
Orx engine






Most of Orx's behaviors can be controlled via the config system. It's now up to you to find other clever ways of using it depending on your needs. There are many ways in which the config module can be helpful: for example, it already is the base for the localization module.

Orx engine how to#

The last section shows how to adapt it for handling save games. We believe the API is self explanatory and shouldn't be much troublesome to learn.Ĭonfig's module use, data-wise, is thoroughly described in below sections. You can find the config module API in doxygen format via Orx's doxygen doc page or directly here. of glass tile in a New York tunnel is taken care of by this special truck. This filter system is very handy when you want to save partial data, like for handling save games as you'll see in the savegame section. It has not been popular in the XXX ORX The job of cleaning more than 500 it. In the first case, you will then be asked for each key/value pair of this section if you want to save it or not. In your MySaveFilter callback, when provided with a name for a section and orxNULL as a key, it is for you to decide if you want to save some parts of this section (by returning orxTRUE) or if you'd rather skip the whole section completely (by returning orxFALSE). Please note that the original comments of originally loaded files won't be saved as they're ignored during the loading and never stored in memory. If you pass orxNULL instead of a valid callback, every single key/value pair will be saved. MySaveFilter is a callback that will be called for every section and every key to let you decide if you want to save this info to the file or not. OrxConfig_Save ( "M圜onfigFile.cfg", bEncrypt, MySaveFilter ) Here's the function you need to call in order to do so: You can even save the content of the config to a file, either completely or partially. Once a config file is loaded, accessing its information will be done in memory, the file won't be read from disk again unless specifically asked with calls to orxConfig_Load() or orxConfig_ReloadHistory(). You can load config files directly in code. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization. However, much more can be done with configuration files in your code. Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. The basic information above is all you need to get going with config in Orx.






Orx engine